More notes for just myself, so please don’t mind the gibberish. DEM (general area). ASTER in GEOTIFF has best satellite data with little artifacts, more detail, and most up to date data. SAS Planet: Make selection (general area) and download tiles at level 18 (ensures tiles are at highest resolution when exporting) SAS Planet: Level 18, export into 1-large-JPG with .map and .kml positional data. Photoshop: Equalize color and brightness for 1-large-JPG. GlobalMapper: Load DEM. Load 1-large-JPG. Change projection to UTM. Use square tool by holding down T and Shift. Drag out a square. Crop both DEM and satellite imagery into square. Export as image tiles with u#_v# format. When you do this, make sure that you hit “Reverse” checkbox next to “Rows” and rows should be “V” and columns should be “U”. Also hit checkbox next to “Reverse naming conventions (Columns first then Rows).” Keep checkbox next to Columns … Continue reading VR Project Workflow Notes
Just more notes for myself: Empty faces, but colored with life. Black and white bodies. Opposing sides. Pieces of the black and white bodies torn, exposing more life.
As you–my imaginary audience (because I have no followers)–may know, I’ve been trying to map the area around Bagram Airfield for the sake of remembering a beautiful memory. It’s also to supplement my novel-to-be. I’ve hit a few snags along the way, and I’ll document what I’ve been doing so far. First, I used Global Mapper to capture the hi-res satellite imagery. I enjoyed the colors/continuity of one particular zoom (as you zoom in closer, the tiling becomes ever-apparent), but required the details. A picture will show this better than I can explain: The bottom part, where the coloring is consistent, is the more zoomed out tiling, which has a consistent color, but less detail (things become pixelated when you zoom in). The top part, where there appear to be many tiles, is the more detailed zoom, where you can see individual houses; however, the coloring is off (due to the varied … Continue reading DEM -> Displacement Map -> .XYZ -> (finally) Maya
Just notes for myself since I know the blog’s current design isn’t optimal and could be improved: Me standing in front of my gallery. Black and white me. White walls and floor. Back turned toward audience.
It’s been a while, but I’ve decided to blog again. After a trip down memory lane and meeting someone remarkable and enthusiastic about writing, I felt compelled to restart something that was once important to me. My novel-to-be has taken a turn away from my own life, so it no longer serves as a means of recording my present thoughts. I doubt anyone will read this in the coming months, but this is not for them.
Stephen stepped off the BART train and into the San Francisco crowd. He wore his headphones as he followed the herd up the Embarcadero station escalator, across the street, and toward the shadows etched by buildings towering above in glass and concrete. His eyes adjusted to the daylight. He paused and looked up at the towers scraping the sky, recalling moments in his childhood where he did the same. Still awed by the illusion of buildings tumbling forward with the low, moving clouds, he smiled. He continued walking north-east on Market Street, past Main Street, and toward the tower in Ferry Plaza, framed by the blue sky and buildings at either side. When he reached the Embarcadero, the buildings disappeared and only piers and the vast bay were ahead of him. The Bay Bridge stretched far and towered above the waters. He was always struck by humanity’s ability to create … Continue reading The Artist
Mornings got cold mid-September. After a pass of rain, the dirt and sand which typically followed the wind upward and obscured the horizon were dampened and grounded. Chen looked into the distant mountains and deep into the valley, where he saw the morning rains travel far in the distance, obscuring the separation of land and sky in a hue of blue, sun rays seemingly streaming down with the falling rain. He saw dwellings cling onto the valley walls afar.